We know in this scene we are going to encounter the Crystal Moth since we have established that it is our threat of the scene. So we need to give it some traits.
Hunger for light
Queen of Night
We now want to do something a little different for this scene. We are going to create traits for the location, Crystal Caves. The reason for this is to give us something to go by when exploring the area. Give a little order and consistency.
Performing your Actions
For this scene I used a map generator to help create a visual of the Crystal Cave. The flaming portal opened up between the areas 3 and 4 on the map.
Which direction did Gudrod go when they began to make their way deep into the cave? North into the narrow opening (3) or east into the larger adjoining opening (4)?
Did Gudrod go into the larger opening? The likely result will be Yes.
d6 = 5 (Gudrod did NOT go into the larger opening)
Gudrod began venturing north into the narrow opening. The light from the glow beetles illuminated the walls enough for them to not need a torch to navigate.
Is there something dangerous in the area ahead (3)? The likely result will be Yes.
d6 = 2 (There IS something dangerous in the area)
BUT we are going to Push this roll.
d6+2 = 7 (Misfortune)
This is our first Misfortune roll of the game. So what does that mean?
From the PDF: You get what YOU DON’T WANT and not YOU DON’T GET what you want.
So what does Gudrod NOT want? They probably don’t want to get lost inside this cave.
As Gudrod stepped through into the opening a ringing in their ears began piercing through their brain. The pain was unbearable they fell onto their knees holding their ears. A bright light poured through their closed eyelids and it began to burn their pupils. Gudrod fell over onto the ground and rolled around on the damp ground. The reflective walls caused the beaming light from a large crystal to reflect throughout the entire area. The light was brighter than a star. The screeching, which Gudrod knew not where it came from, grew louder and louder. The moment they thought they were going to die from the agonizing pain it suddenly stopped. Gudrod slowly opened their eyes and was confused as to what was a cave is now a warm meadow.
What’s Going On?
This is where the traits for the Crystal Cave come into play. The misfortune result lets us use the Hypnotic Crystals trait. Now what we need to figure out is do we ask the Oracle if Gudrod will recognize that this is some sort of illusion? Or do we make a standard roll for Gudrod to break free from this? I think we will do both.
Does Gudrod suspect that this is an illusion? The likely result will be No.
d6 = 2 (Gudrod does NOT suspect that this is an illusion)
BUT do we Push? The risk of a misfortune is greater with a 2 but still in our favor. Though, another misfortune with this Hypnotic Crystal would mean our character is done for. They will completely lose their mind and forever (not really that long in this cave) live in this illusion until their death.
d6+2 = 5 (Gudrod DOES suspect that this is an illusion)
That was worth the risk! Now for our roll to break free from it.
d6 = 1 (Weak hit)
But we are feeling lucky and we are going to Push.
d6+1 = 4 (Weak hit)
Gudrod took a moment to look around the sun lit meadow. The sun beamed down on them as they welcomed the change of scenery. They took in the sun but realized they were still cold and damp and flashes of the cave appeared before them. Gudrod took a step and noticed that their foot up to their ankle was soaking wet. ‘This isn’t real,’ they thought to themselves and suddenly the meadow vanished and Gudrod was once again in the cave. A large crystal was in the middle of the area and a bright light poured from the crystal like a prism. Gudrod’s rage took over and as they began to to call forth a storm they noticed they couldn’t hear their own voice. They couldn’t hear anything.
Fortunately, we only had one seriously unlucky roll. We took some risks that were worth it but it still left our hero deaf.
We will continue on with these scene!